Five Virtual Reality Stocks You Should Research More

There’s a revolution happening in the world, and it’s happening in a different kind of reality than the one that we live on. That reality—virtual reality—is not a new idea whatsoever. In fact, virtual reality has been around for a few decades now. However, recent developments in technology have elevated the virtual reality experience to something that’s actually quite profitable now. If you happen to be an avid investor, you probably already know that there’s no better time to invest in virtual reality than now. If you’re looking to jump onto this opportunity, here are five virtual reality stocks that you should really research more and soon.

1. Facebook (FB)

It isn’t a shock that Facebook would be involved in the latest tech developments. After all, Zuckerberg is not the type of guy that gets left behind. When Facebook purchased the genius startup Oculus back in 2014, they knew that this was the next big move for the social media giant. Facebook started selling the Oculus VR headset back in 2016. Today, it’s selling faster than other virtual reality brands. Other headsets have been in development, including the Oculus Go, which is relatively cheaper than the original headset released just a couple of years ago. Either way, Facebook has an expansion planned for the Oculus that you really should learn more about and invest in soon because it’s expected to be released by the end of this year.

2. Alphabet (GOOGL)

Alphabet may be offering lower-end VR products in comparison to other companies, but what they’re lacking in their products they make up for in software and other video platform. The truth is there’s a ton of money to be made in VR for Alphabet, but at this point, Alphabet is already playing a role in the industry without even trying so hard. There’s speculation that Alphabet is looking to exploit the smartphone-type disruption that VR headsets are creating. If that’s the case, we’re sure that Alphabet is cooking something up, and you should be prepared to jump in the moment the meal is ready to be served.

3. HTC Corporation (Taiwan Exchange)

HTC was one of the first companies that came out with a truly viable VR headset that could usher in the boom in VR software tech. HTC’s Vive was the only true competitor to Oculus’ Rift for the longest time. They’ve teamed up with PC software guru Valve to create the VR headset. While the developers’ entry into the VR market was as strong as could be, the companies have never stopped working to improve their initial release into something that could get ahead of the Rift by a mile. It also helps that Valve has access to over 100 million global gaming members. That’s an unbelievable reach that has tremendous income potential today and into the closest future.

4. Microsoft (MSFT)

While Facebook, Alphabet, and HTC are looking into the entertainment industry to expand the VR platform, Microsoft has its eyes set on something completely different. The company is looking to capitalize on being one of the only software companies driving the VR market when it comes to engineering and healthcare fields. Their first foray into VR is with the HoloLens, a wireless holographic computer designed specifically so consumers can use the platform to create their dream cars or dream homes virtually. Large companies have already seen the potential of this innovation, and that’s just the beginning for Microsoft. There are plenty more that can be done in the healthcare field, and we’re sure that it’s something they’ve long begun to explore.

5. Qualcomm (QCOM)

There’s more to VR than just software and hardware. The ability of VR to work seamlessly will rely on other networks and functionalities. VR capabilities rely heavily on cellular, WiFi, and Bluetooth functions, and investing in a company that deals with all is one of the most unique ways to profit from the VR boom. The competition is not as steep compared to the VR product market, and Qualcomm knows exactly how to tap into the potential of it all. Qualcomm continues to look in to other applications of the VR technology into its industry, including the graphic processing technology, which is essential to VR products and their relation to the gaming industry.


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